Here’s a video fo Katee Sackhoff and Jamie Bamber, actors of Battlestar Galactica fame, discussing sexism in Hollywood and the television industry. You don’t have to watch the entire video:
“We expect women not to age, which I find offensive to me.”
“And how roles just disappear for women when they approach 40, and I think that is a problem.”
“I was told I was overweight and needed to lose weight from the day I got to California.”
“And I’ve always kind of wondered if I had lost 20 lbs would my career would be here [motioning to higher] rather than here [motioning to lower].”
It is also kind of telling how prevalent this kind of sexism is, when you hear a part of the crowd start to applaud Katee for saying that she has been the same size since she was seventeen. Somewhat amusingly it apparently became obvious to some of the crowd that wasn’t something to necessarily cheer about.
Perhaps old news for some but this caught my eye and I felt like commenting on it.
Popular Science, the website/magazine, is turning off comments on their website’s articles citing that comment sections no longer support their goal of fostering discussion and debate about emerging science and technology. How is that? How can having the ability to comment on an article somehow making discussion worse? Well blame the trolls.
The article cites a study which show that readers who read civil comments after an article are unfazed in their opinion of the article, however readers who reads negative or uncivil comments have their opinions polarized, that is they grow a strong opinion, one way or the other, about the article and its content.
“Simply including an ad hominem attack in a reader comment was enough to make study participants think the downside of the reported technology was greater than they’d previously thought.”
This is what I call the theater effect. If you watch a film in a theater with a bunch of friends and then discuss it afterwards, it is often the case that if at least one person disliked the film then the entire group will generally come to a negative consensus about the film, even if there is at least one person who vehemently liked the film. And in many cases, if such a person existed within the group, their opinion would not have been so overwhelmingly positive without the negative to spur it.
Popular Science points out that this gives a lot of power to relatively small amount of people, who can effectively interfere with the opinions of people on new ideas, new science, and new technology, by attacking the technology with baseless lies and irrational arguments. Combine this with the current state of social upheaval in regards to science and education and you get a rather stinky concoction.
“A politically motivated, decades-long war on expertise has eroded the popular consensus on a wide variety of scientifically validated topics. Everything, from evolution to the origins of climate change, is mistakenly up for grabs again. Scientific certainty is just another thing for two people to “debate” on television. And because comments sections tend to be a grotesque reflection of the media culture surrounding them, the cynical work of undermining bedrock scientific doctrine is now being done beneath our own stories, within a website devoted to championing science.”
And there is the meat of the argument. Popular media and the internet has made it easy for people to talk but not everybody is informed and some even actively attempting to sabotage discussion. These types of people can and are taken as rational debaters in debates that shouldn’t even exist, and Popular Science feels that their comments section only aggravates the situation, which I can completely understand. It makes me sad, of course but perhaps it is a step in the right direction. Now readers can form their own opinions of a given article without immediate influence, and can discuss it elsewhere.
The past is full of unfortunate events. Actions taken with little to no experience, wisdom, and certainly no hindsight to guide them can have profound effects. We can, at least, hope to learn from them however. Let me take a moment to discuss a controversy, which is still settling, called Penny Arcade’s dickwolves.
First some context, back in 2010 Penny Arcade posted a comic which mentions rape, now infamously known as the dickwolves comic. Now rape is a serious issue and our society has problems with addressing it and many other female related social issues. However when the comic began receiving criticism focusing on the mention of rape and not the intended commentary on moral ambiguity in games, Mike Krahulik, more well known as Gabe and co-creator of Penny Arcade, responded by mocking the critics, claiming attempts to censor his work and an issue of free speech. This was the start of the actual controversy as fans and detractors angrily attacked each other vocally. The issue exploded further after merchandise referencing the comic was released. Ultimately the merchandise was removed, despite Mike Krahulik public protests, and the entire sitaution settled, until recently when Mike mentioned his regret over the merchandise being removed at a recent PAX 2013.
This issue is very complicated and I covered it in a very broad manner above. I did so because I wanted to share the following links that cover the issue from various viewpoints that hopefully will let us all learn from this. I provide the following links to inform people regarding various viewpoints of the controversy.
The first is a personal post on tumblr by someone claiming to have attended the 2013 panel. The post is effectively anonymous and can’t be verified, but that isn’t the point in sharing it. It’s the tale of a rape victim, who met her raper at PAX and despite the negative associations, continued to attend PAX, that is until she heard Mike’s comments about the dickwolves. The article is a powerful chronicle.
The point of linking to this article is two-fold. One to understand why the original criticisms of the dickwolves comic was raised. What effects including rape in a joke, even if the joke wasn’t about the rape, can have upon people. The topic of why it perpetuates rape culture is left for another time. The second is to understand why Mike just mentioning the comic has rekindled this controversy. Why people would consider not attending PAX any further.
Because many people are, and not just attendees but companies as well. Many people have been posting about how Mike’s and the reactions of some of Penny Arcade’s fans are wrong. One such response has been from Wired.com’s Rachel Edidin.
Rachel Edidin covers the controversy very quickly, providing commentary as to why this event is holding gaming as a culture back and why people should just leave PAX behind. Which I feel is a sad statement to have to make. PAX is well-known for claiming to be for everyone, but if what Rachel and the above blogger say, it is only giving lip service to this ideology.
So why is Mike behaving this way? One of the prominent figures of the gaming community mocking critics and inciting bully behavior in his fans?
MovieBob, creator of The Big Picture, The Game Overthinker, and other web series, provides what I feel is a very fair and gamer centric viewpoint of the entire situation, with particular insight into why Mike might be having this way. Warning this is a long article and it rambles a little, but it covers the entire situation and is well worth reading.
Ultimately what Movie Bob is trying to say is Penny Arcade was not wrong to post the comic but at the same time criticizing it for how lightly it uses rape was also not wrong. Neither side was necessarily wrong in this situation. Mike Krahulik’s response to the criticism however, was completely wrong.
Instead his mocking responses very indicative a mentality one might have had in the 80s and 90s. When comics and gaming were often attacked by people wishing to censor it for various ignorant and unfounded reasons. This may have been his reasoning for his actions, even if they still wrong. What is worse his actions inspired unconscionable attacks against critics of the comic by many fans of Penny Arcade. Some of these fans did it out of loyalty, and sadly some did it because of the still pervasive and ignorant misogyny that pervades gaming culture.
Thankfully the tale has something of a happy ending.
Mike has apologized for all of his actions after the initial strip. I particularly like Mike’s comments about PAX, which I hope is enough to make people reconsider their calls for boycotting the convention.
I sort of see PAX like I see my children. Yes I helped make them and yes they have a lot of me in them but they can be better than me. They can take the good stuff I have and leave out all the bad. Like my kids, PAX makes me want to be better.
At the very least all of us can learn from this controversy. Take the time to learn the difference between criticism and censorship, of the reasons why people become offended, and what can be done to fix the problems of rape in our culture, rather than attack the symptoms.
If you’re interested in other reactions to this entire controversy, one blogger has taken it upon themselves to archive this from 2010 and beyond at the this tumblr, in two large link based posted.
A small city in Colorado is raising money for a campaign that will decide if their community moves to a renewable resource model of energy generation, or continues to use the traditional coal-burning resources provided by the sole energy company in the area. See the video below about the steps they’ve already taken.
Kotaku, a video game new site, ran an article by Chris Person, discussing an episode by television journalist Katie Couric. The article examines how journalism can be used to steer your perceptions of an event through techniques and words. In this case it was used to create fear that video games will some how ruin children’s lives. Sadly not all journalism is going to be as blatant as this episode of Katie was.
The only real safeguard against this type of journalism is critical thinking. Is reading, watching, or listening, then thinking about if what you’ve taken in matches what you know, what you can reason out, and even if it does or doesn’t dig a little deeper into whatever its sources might be, before you internalize it as a “truth”. This requires effort. You’re not going to succeed every time. The other way is to try to find trusted sources of news and information, but make sure they earn your trust.
We life in the Information Age now and while that gives us all sorts of awesome things, it should require us to be a responsible consumer of all that information.
Medicare is considering shutting down an experimental program they’ve been running for years that cuts cost to over eighty percent of medicare users while improving their lives and health. In the above article, Ezra Klein explains a company called Health Quality Partners has been receiving from medicare will have their funding cut, despite having scientific and statistical proof that their program, which aids people with chronic diseases such as diabetes, cancer, heart problems, and much more, is both successful and more than cost-effective.
The program involves personal care by a nurse, once a month to once a week, depending on the person and the chronic illness. It isn’t a radical or new idea but it is a highly effective one. People have known this for years. The rich have private nurses and even private doctors. Home treatment and a personal relationship with a health care professional allows for far more effective medicine to be administered. People who are intimidated and rushed by our hospital system are more relaxed and open in their own homes, but what is the most surprising and interesting is that it is proven to be cost-effective in the long run.
Ezra says that Medicare management is taking away HQP’s funding due to concerns that it is not easily scaled to a national system and also by pretending that they doesn’t have the authority to continue or grow the program, which they might. Experts theorize that it might be do to a systemic issue with current healthcare practices, in particular a focus on hospitalizations. Hospitals, when run like a business, create a ton of money. The more people get sick, the more money hospitals make. A system which helps reduce the amount of hospitalizations people need, like HQP, is counter productive to a lot of the people who invest in healthcare, who expect a return on their money.
Speculation but it seems sound. If you’d like more information, the link is above and below. I’m not sure if there is anything we can do, other than talk to politicians of course. I’m not sure if there is anything they can do. Hopefully, if medicare does cut HQP’s funding, that they will find some other way, or some other source of money, to continue their programs.
Myke Cole is an author of books I have never read but heard amazing things about from friends and the internet. I’ve never read anything by him until I read the following blog post about his experience with Post Traumatic Stress Disorder, or PTSD. The following are a few excerpts:
I had a hard time admitting it to myself. There was a culture in my line of work, that PTSD was the province of the hard operators, the doorkickers who got into 2–3 firefights every single day. Like most cultures, you bought into it silently, it was simply a thing that was, not worth questioning any more than the law of gravity.
I mean, sure I’d supported certain specialized units, sure I’d been to some funerals, sure there’d been some danger close indirect rounds. Sure I’d had some misgivings about what I was fighting for, what my actions were contributing to. But, I’d seen the ads on AFN, showing young men with gunpowder still on their hands, often fresh off the battlefield, having trembling flashbacks of a firefight where their best friend went down right next to them. THAT was PTSD.
Except, it wasn’t.
Because the truth is, I’ve never heard anyone, medical professional, spiritual leader or otherwise describe the PTSD I know. What I see are people embracing a definition that explains PTSD using the vocabulary of classical pathology. It implies that, like a disease, you can prescribe a course of treatment and fix it.
But, in my experience, PTSD doesn’t get fixed. That’s because it was never about getting shot at, or seeing people die. It was never the snap trauma, the quick moment of action that breaks a person. PTSD is the wages of a life spent in crisis, the slow, thematic build that gradually changes the way the sufferer sees the world. You get boiled by heating the water one degree each hour. By the time you finally succumb, you realize you had no idea it was getting hotter.
Because you kept adjusting.
Because PTSD isn’t a disease, it’s a world view.
Nobody talks about this. Nobody talks about the boredom, the impossibility of finding meaning in 8 hours work in an air-conditioned office after you just spent months working 18 hours a day on a battlefield where your touch altered history. Nobody talks about the surreal experience of trying to remember how you got excited about a book, or clothing, or even a car or house. On the battlefield, in the burning building, the ground trembled, we felt our impact in everything we did, until the world seemed to ripple at our touch. Back home, or off shift, we are suddenly the subject of sympathetic glances, of silly, repetitive questions. The anonymity of the uniform is nothing compared the anonymity of comfort. We drown in it, cut off from what makes it worthwhile for others, unable to carve out a piece of it for ourselves.
Time helps you to shift back, but you never shift back all the way. You develop the dreaded “cop’s eyes,” where you see the potential threat around every corner, where you ask the waiter for the chair with its back to the wall. Where the trust essential to build relationships is compromised, because in the world you live in, everybody is trying to harm someone.
And if you’re a vet, or an EMT, or a cop, or firefighter and you’re reading this, I want you to know that you can’t put the curtain back, but it’s possible to build ways to move forward, to find alternatives to the rush of crisis. There are ways you can matter. There is a way to rejoin the dust of the world, to find your own space on the dance floor.
I know this.
Because I did it, am still doing it, every day.
Don’t give up.
I found this video. It was posted months ago, during the election hype but I didn’t realize that when I watched it. I found it very interesting.
Like all things on the internet, I tried looking into how verifiable correct it is. After all anybody can make a video on the internet, and make up “facts” as they choose. However the video links to several references. The references are all secondary references, but several of those references are from primary references like the Congressional Budget Office, assuming the secondary references aren’t lying. Seems unlikely at this point though.
So I offer you this video on the wealth distribution of the United States of America, circa 2013
I know I just posted one like this yesterday but this one can’t wait a week. Enjoy!
So the MoMA, or the Museum of Modern Art in New York City, is building an exhibit that will be open in March. But what will the contents of this exhibit be? Video Games!? But Video Games Aren’t Art! Or so plenty of critics want to claim.
Except that legally, they are, according to United States Supreme Court. But some of modern culture seems to have hang-ups over the idea. Video games are not new. They’ve been around since the sixties. Yet they’re only now starting to receive mass acceptance, mostly because the adult world has grown up with them. The average age of a person who plays video games is 30 years old, according to studies done by the Entertainment Software Association.
But that isn’t the only reason. Even people under the age of thirty might question the artistic value of video games, and I’ll agree, as a whole, most video games are created with the intention of being entertainment to make the creators money. But not all. And even those video games which are created with this intention can have significant artistic merit, for which Mike Rugnetta from PBS’ Idea Channel happily provides many examples.
That is because video games are a unique type of medium. Unlike almost every type of artistic endeavor commonly accepted as art, video games have interaction. Which is what the MoMA is focusing on for their first exhibit.
Are video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity.
The exhibit opens on in March in New York City and will feature 12 different video games from classics like Tetris, to more modern video games like Portal and flOw, and will attempt to expand to many other types of video games.
Video Games: 14 in the collection, for starters by Paola Antonelli [Museum of Modern Art]
Video Games as art [Wikipedia]
Video games can never be art by Roger Ebert [Chicago Sun Times]
Sorry MoMA, video games are not art by Jonathan Jones [The Guardian UK]
Top 5 Most Artful Video Games with Mike Rugnetta [YouTube PBS Idea Channel]
Industry Facts [Entertainment Software Association]