Design & Development

LED Solar Paneled Roads, Driveways, Parking lots

by on May.23, 2014, under Articles, Culture, Design & Development, Science, Technology, Visual Media

So here is a hilarious video about a technology someone is developing that needs some financial support.

Crowd Funding Campaign

SolarRoadways.com

Personally I’d love to see this, or something like this, instituted. We are at a time where technology can solve a significant amount of our problems but we’re being held back by commercialism and the need to make a profit. For profit corporations, who have the capital do things like this, can’t because it wouldn’t be economically feasible, but we, as a society, can use crowdfunding to give money to the people who are willing to make today and tomorrow a better place, even if they don’t make a profit.

That isn’t’ to say I’m not hesitant myself. Their prototypes honestly look kinda ugly close up, and the LED idea is really neat but I’d like to see actual pictures of the LED system, in broad daylight, and up close. But when I think about it, asphalt really isn’t all that pretty either. And there are questions of maintenance. How often will streets need to be cleaned to keep them energy-efficient, for example? Plus there are people who staunchly feel solar technology is the savior people like to make it out to be.  What happens when newer technology comes out?

The best I can say is that these questions will be addressed, or this will never catch on, but we won’t find a perfect solution, nor any solution without trying. Solar panel technology been progressing steadily in both efficiency of energy gathering and efficiency of cost over the last decade. The proposed  hexagonal system appears modular enough to be upgradable as newer breakthroughs are made. Cleaning might be easily done with current street sweeping technology.

Ultimately I think this could be a significant investment in the future, and it is worth taking a gamble on.

 

 

 

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New and improved Tic-Tac-Toe

by on Jul.10, 2013, under Articles, Board Games, Design & Development, Entertainment, Gaming

I was seriously into Tic-Tac-Toe when I was a kid.. until I solved it. Then I stumbled upon Math With Bad Drawing’s new Ultimate Tic Tac Toe.

Ultimate Tic Tac Toe

Source

The full discussion of rules and strategy can be found here, but here are the quicky rules:

  1. Each turn, you mark one of the small squares.
  2. When you get three in a row on a small board, you’ve won that board.
  3. To win the game, you need to win three small boards in a row.
  4. You don’t get to pick which of the nine boards to play on. That’s determined by your opponent’s previous move. Whichever square they pick, that’s the board you must play in next. And whichever square you pick will determine which board he plays on next. If you are sent to a board that’s already been won, you may go wherever you like.
  5.  If the small board is a tie choose one, treat it as empty, neither player can use it to win.
    1. A variant is to have the small tile treat as a win for both people.

That last rule is obviously the most important and the most interesting!

In addition multiple people have created online versions of this game since the original post went up! Check out the original post for the list!

 

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Extreme Paper Craft

by on Jul.03, 2013, under Art, Design & Development, Entertainment

Asya Kozina

If that didn’t get your attention maybe the below will.

Asya Kozina Asya Kozina Asya Kozina Asya Kozina Asya KozinaAsya Kozina

These were created by Asya Kozina from Russia and are amazing. There are plenty more to see on the following sources!

Sources:

Behance (Asya Kozina)

Asya Kozina Site (Russin-ish)

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Video: Made for Play: Board Games & Modern Industry

by on Jul.30, 2012, under Articles, Board Games, Design & Development, Gaming, Videos, Visual Media

Ever been interested in how modern euro-board games get made? Watch the video below.

Made for Play: Board Games & Modern Industry from The Spiel on Vimeo.

I remember when I was a kid I watched a video about how toys are made. It had a narrative where a toy rewound time in order to find out how it was made. Basically showed off an entire Japanese toy manufacturing company. This video reminds me of that, without the silly narrative. The inside of a factory has always been neat and interesting to me.

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10 Rules of Game Design

by on Jan.18, 2012, under Articles, Board Games, Design & Development, Gaming

For those aspiring game designers out there. Here are two articles written by Mark Rosewater. He is the lead/head/senior designer for one of the biggest and longest running card games ever, Magic the Gathering. He wrote two articles summing up the 10 rules, or guidelines if you prefer, for designing any kind of game.

Ten Things Every Game Needs, Part 1

 

Ten Things Every Game Needs, Part 2

I am particularly a fan of rules 1, 2, and 8.

 

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What I am looking for in a twitter client

by on Jan.06, 2012, under Articles, Computers, Design & Development, Information Technology, Internet, Technology

So it has been awhile since I’ve written an article for this blog. Something I am hoping to fix in the coming months with the updates that I’ll be announcing soon but to sweep off some of the dust, here is a topic I’d like to discuss with the internet, and hopefully the internet will have an answer for me.

I have a problem with Twitter. I like Twitter. I want to use Twitter. I dislike its transient state. I am not the kind of person who can or wants to be on twitter 95% of my life. Unfortunately there are twitter feeds which I do want to regularly keep track of in case they say something important. Particularly friends, family, perhaps some organizations, etc. Twitter is not particularly well designed to delve into the past and I understand that is how Twitter wants it to function.

I know this because Twitter has been systematically destroying RSS support for their twitter feeds, which up until now has been my primary means of at least coping with this in some way. I suspect they’re doing this in order to better control how people access Twitter. Okay. I can understand that. If you don’t want to me to use RSS, then let me spell out what I am looking for in a twitter client that, as far as I can tell, is problematically possible without twitter really having to do a thing.

  1. Keep track of what I’ve read and give me some indication of what I haven’t read.
    • Don’t get me wrong. I like the “chat” like nature of Twitter and trends are neat. Even if this were only on a “per user” or “per list” basis, I’d like to be able to keep track of what tweets someone has made since I last logged in. Preferably with an explicit mechanism for me saying “Okay I’ve read all of these”.
    • Some phone twitter apps do this, but only for your primary feed, not individual feeds or lists.
    • This is primarily because I am a daily, if weekly, Twitter user and I’d like to know what I missed.
  2. Allow me to search a person’s twitter feed easily.
    • Hey remember that tweet your buddy made yesterday to that hilarious YouTube video? You want to show your friends? Hmm… wait that was over a week ago? With no hash tag? Screw it I’ll never find it.
    • In this day and age, Google has spoiled most of us in terms of needing to remember to organize things. Why organize when we can just search?
  3. Allow me to filter my current view of the feed
    • So Marla is having an extended conversation with Stacy about how Terri is a no good cheating whore, while also tweet randomly about funny kitten pictures. I don’t particularly want to see every tweet to Stacy Marla has to say, even though she is my friend, but her non @ based tweets I wouldn’t mind reading right now even though she’s forgotten to hash tag. Filtering would make this easy to do!
    • Most apps do this somewhat already. I don’t always necessarily see what my friends are saying to others if I don’t have the other person on my follow list. The RSS feeds were sadly bad about giving you everything unfiltered and most apps don’t let you control any of the filtering, if they have any.

To put it simply, I wish Twitter would allow me to treat it like an RSS feed or, if you’re old enough to know what this is, a news group. I don’t want this all the time, just some of the time. Since I have not looked into Twitter app development, I am not sure how reasonable these requests are but they seem reasonable to me.

So does anybody know if there are any twitter apps or applications that have some or all of these features?

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Pixar Advice on being creative

by on Dec.29, 2011, under Art, Articles, Design & Development, Films, Opinions, Visual Media, Writing

The following are scanned images of a letter written by Austin Madison, an animator at Pixar. He wrote it for the Animator Letters Project, a website that encourages professional animators to write letters to those who need the encouragement. While I have no dream to become an animator, I am working at becoming a novel writer and some of these letters, the one below in particular, has a message that all should know, when pursing your own creative endeavours.

(Page 1 of 2) (continue reading…)

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Video: 29(ish) Ways to Stay (or become) Creative

by on Dec.13, 2011, under Articles, Design & Development, Videos, Visual Media, Writing

Video Source

I don’t actually agree with all of these points but, for the most part, this video has it right. If you want to be creative, to be a producer, you need to do these things.

The list according to the video:

[spoiler show="Click to see the list"]01. MAKE LISTS
02. CARRY A NOTEBOOK EVERYWHERE
03. TRY FREE WRITING
04. GET AWAY FROM THE COMPUTER
05. QUIT BEATING YOURSELF UP
06. TAKE BREAKS
07. SING IN THE SHOWER
08. DRINK COFFEE
09. LISTEN TO NEW MUSIC
10. BE OPEN
11. SURROUND YOURSELF WITH CREATIVE PEOPLE
12. GET FEEDBACK
13. COLLABORATE
14. DON’T GIVE UP
15. PRACTICE, PRACTICE, PRACTICE
16. ALLOW YOURSELF TO MAKE MISTAKES
17. GO SOMEWHERE NEW
18. COUNT YOUR BLESSINGS
19. GET LOTS OF THE REST
20. TAKE RISKS
———————————
21. BREAK THE RULES
———————————
22. DON’T FORCE IT
23. READ A PAGE OF THE DICTIONARY
24. CREATE A FRAMEWORK
25. STOP TRYING TO BE SOMEONE ELSE’S PERFECT
26. GOT AN IDEA ? WRITE IT DOWN
27. CLEAN YOUR WORKSPACE
28. HAVE FUN
29. FINISH SOMETHING[/spoiler]
The last one is so hard to do.
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Comics & Cosmology: An Interesting Take on Fantasy Demons

by on Dec.08, 2011, under Comic Suggestions, Comics, Design & Development, Entertainment, Gaming, Post Type, Roleplaying Games, Writing

Goblins Comic creator Thunt answered 4 questions about demons in his comic. I felt like posting this article because the cosmology he came up with is actually really interesting and worth sharing.

“What is up with that guy who the hands on his face?” and 4 other questions about Thunt Onian demons.

I particularly liked the system created explained the existence of a demon similar to Cthulhu versus the existence of imps.

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