Tag: Double Fine Games

Kickstarting the records

by on Feb.10, 2012, under Articles, Comics, Culture, Entertainment, Gaming, Information Technology, News, Technology, Video Games, Videos, Visual Media

What is Kickstarter

So some amazing stuff has been happening over at Kickstarter. For those of you unaware, Kickstarter is what is called a crowd funding site. It’s a place where content creators can post up a project they need funding for and a target money goal. People pledge money, usually for rewards of some kind, and if the target goal is met within thirty days, the money is collected. It is basically like how charities work, except it isn’t giving money to charity but to a project of some kind. In this way new (and current) designers can get the funding they need to create products without having to go to banks or major corporations to fund them and sell off their designs or such.

I like to personally fund online comics looking to print their books, board games, the occasional documentary that I like, and sometimes video games. Usually I only pay a few extra dollars to get a final version of the product along with some nick-nacks and recognition in the product’s credits.

The Records

So Kickstarter has been around for a while and, as such, has a few records it keeps. Like most funded within the span of a day. Most funded over the span of the entire campaign. Most money in category. Most money overall. Records like that. Think of it kinda like world records for the Olympics, except more, or less, impressive depending on your views.

Order of the Stick

So around last week I stumbled upon on of my favorite webcomics, Order of the Stick, hosting a Kickstarter to re-print a lot of their physical volumes of the comic. Since I was missing a few of those books due to a loaning incident, I decided to pledge. What was amazing about this was that the original goal was set at a little over $57,000. They were just shy of that by the first day but by the second day they had broken $96,000, nearly double. It is now nineteen days in, and they are over 1000% funded, sitting at $602,457 with 8,175 backers.

Which is amazing. Utterly and completely amazing. It has put them at the top of their category (comics) by leaps and bounds, (the next highest being a little over $100,000). They would have broken the top five of all time, except for a man you may know the name of called Tim Schafer and his company you’ve likely heard of, Double Fine, deciding to drop into the race.

Double Fine

Their Kickstarter is about creating and documenting a Point and Click adventure game, in similar style of The Secret  of Monkey Island or Day of the Tentacle. You know the games all us old-schoolers keep begging him to bring back but modern publishers won’t touch because it simply won’t sell? Well with a lofty goal of $400,000, within twenty-four hours, Tim and Double Fine managed to raise $1,310,745 with 35,871 backers, shattering so many records it wasn’t even funny.

Yes. They raised over a million dollars for a point and click adventure game in less than a day.

Your Support Wanted

Honestly both of these projects should be congratulated. And both should be supported, hence why I’m linking their status pages below.
OotS’s Kickstater is complicated to understand but well worth it if you’re a fan of OotS. I’d love for you to pledge because the next major prize is a new expansion for the board game version of OotS which I would personally like to have. Additionally with each major update, Rich Burlew, the creator, updates a comic containing the OotS characters playing around with the chart that has been mapping the entire money-raising deal and the extra rewards he has been handing out for the over funding. Double Fine’s is a less interactive but simpler Kickstarter Campaign but the video is well worth watching and you’ll receive a highly interactive video game designed by some of the best adventure game minds still alive.

Here’s the video from the Double Fine Kickstarter campaign.

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Brutal Legend (Demo) Review

by on Oct.10, 2009, under Articles, Reviews, Video Games

So Brutal Legend was a video game I rattled on about back in April and August. If you don’t remember here is a direct link.

http://TheSingularityBlog.Net/archives/tag/brutal-legend

So the demo for the game came out. And honestly, I was a little worried about playing it. Would the game meet my expectations? Would it be as funny as the original trailer (click above) made it out to be?

I should never have feared.

So Brutal Legend is about a roadie named Eddie who idolizes rock/metal music. But in this modern age, rock has been diluted by pop-rock wannabes. But through means that is explained in the demo that I don’t want to spoil, Eddie is transported magically to the land of rock metal, where he takes up a symbolic ax and a not so symbolic guitar, and begins kicking butt!

The game when synopsized does not come over as anything particularly original. The game play is a somewhat classic third person beat ’em up with the standard melee/attack ranged attack lock on control scheme.

Okay I admit, I’m down playing the averageness of the game only because of the awesomeness it does have. For one the game has story. The demo gives you a good glimpse of it with a series of cut scenes. The story is narrated by Eddie (who is voiced by Jack Black) and he has some of the best lines regarding roadies I’ve ever heard. He really does make the lifestyle of a roadie sound interesting and epic, even. Thats how good the writing for at leas the demo is. It gives me great hopes for the actual game.

Second off is the music. I suppose if you really really hate rock music, you’re going to hate this game. Not only is the music inspired and from a lot of awesome bands (see link above) but almost everything in the world Eddie is transported to is based off of old style metal concert sets, and rock concepts. The flavor is intense. Its both a parody and a homage.

While I did mention that the game play was fairly basic. There were some aspects of it that were new to me personally. The attacks had a stronger versions of themselves that you could use by holding down the button. This led to a simplistic but interesting combo system. The game play itself is a little loose. But thats almost become a style of Double Fine Productions (whose last major product was Psychonauts).

The humor in demo was another aspect that I can’t ignore. From the very beginning all the characters you meet are interesting and each of them humorous in their own absurd way. Eddie is huge, can fix anything, and is voiced by Jack Black. The band he works for is a bunch of pop-punks who don’t listen to him and keep asking him to build more “modern” sets for them. At one point during the inital cut scenes, Eddie is about to say “Mother Fucker”. However the game stops, and prompts if you want to have the authentic roadie experience, or if you think it’d be funnier to bleep it out. I liked this little touch. It adds value to both choices. Later in the cut scene the entire story stops once again, only to ask you if you don’t mind gore in your game. Its presented once again in a cool fashion of ‘Gore is only used in this story when it is necessary, for historical accuracy, or when its really really awesome.’ and your choices are ‘Okay yes, but only if its very very awesome’ and ‘No gore please!’. Which pretty much sums up both sides the argument.

To add to the humor, your main character talks almost constantly during the actual game play, providing commentary to the absurdity of the world he has been dragged into. At one point your character is forced to ride a four legged altar down a pile/path of bones. During the entire time he is praying in a fumbling fashion to whatever being created the realm he is in, accidentally insulting him. It is hilarious, even if I don’t describe it well. The same thing happens during combat.

In addition to /all/ of this, there is a Psychonaut reference at the very beginning of the demo. Did you catch it?

I will most certainly be purchasing the full version of this game.

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