Tag: Marco and the Red Granny
As SF Signal is reporting, author Mur Lafferty is offering up all her current eBooks for free for the months of May and June of 2012.
This includes awesome novels like Playing For Keeps, Marco and the Red Granny, and the Afterlife series. I particularly suggest Playing For Keeps and the novella Marco and the Red Granny. You can download the books here.
If you still would like more info about the series, you can read SF Signal’s book descriptions or all the books. Here are the descriptions for Playing For Keeps and Marco and the Red Granny:
Playing For Keeps
The shining metropolis of Seventh City is the birthplace of super powers. The First Wave heroes are jerks, but they have the best gifts: flight, super strength, telepathy, genius, fire. The Third Wavers are stuck with the leftovers: the ability to instantly make someone sober, the power to smell the past, the grace to carry a tray and never drop its contents, the power to produce high-powered excrement blasts, absolute control. over elevators. Bar owner Keepsie Branson is a Third Waver with a power that prevents anything in her possession from being stolen. Keepsie and her friends just aren’t powerful enough to make a difference. at least that’s what they’ve always been told. But when the villain Doodad slips Keepsie a mysterious metal sphere, the Third Wavers become caught in the middle of a battle between the egotistical heroes and the manipulative villains. As Seventh City begins to melt down, it’s hard to tell the good guys from the bad, and even harder to tell who may become the true heroes.Marco and the Red Granny
By bringing back the patronage system, a new alien species has transformed the moon into the new artistic center of the universe, and Sally Ride Lunar Base soon gains the nickname “Mollywood.” These aliens can do amazing things with art and the senses, allowing a painting, for example, to stimulate other senses than simply sight. When someone asks a starlet, “Who are you wearing?” she could as easily say “J.K. Rowling” as she could “Gucci.”
Every creative person in the world wishes for a patronage. It’s quite competitive.
Marco wanted one, once. But then his girlfriend got one and shuttled off to Mollywood for fame and fortune, and Marco stayed home, waiting for his own patron. After several years, he gave up entirely. His career faltered. His agent dumped him. And then, one morning, he gets a call. At last he has a patron, at last the aliens want him. But he’s about to find out that an artistic patronage isn’t what it was in the good old days, and that the only friend he’s made, a tiny old woman who’s the star of a blood sports reality series called The Most Dangerous Game, has secrets of her own.